Wednesday, January 21, 2009

3.0.8 Bugs

With WG on the fritz, Arenas all over the place, and weird bugs like the much hated "friendly Hunter FDed and it dropped my target on him," I'm really hoping some hotfixes and rollbacks happen soon. Until then I should probably record some duels/world/BG PvP.

In a random gripe: one of My HDDs seems to have failed. It wasn't life-critical stuff, but it was one of the larger storage drives where I put my "minor-moderate importance" files. Which just so happened to include a lot of raw FRAPs matches from Season 4 through the beginning of Season 5. ;_; Nothing worth crying over, certainly, but that means the 2-2.1k+ matches of Boomkin+Rogue and Feral+Rogue are lost to the wind, especially since those two particular rogues have retired. :-/ It's sad when great comrades retire, even moreso when there seems to be a shortage of skilled players of a particular class (that aren't already tied to other partners).

I keep hoping one of them will come back, and I was hoping to at least put up some Feral or Boomkin footage since I have hardly any up on YouTube, but it seems as if it's not to be. Ah well. I miss those matches. :-/ After the endurance matches of S3, those were a nice change.

Breaking News: Arenas disabled [Updated]

Tuesday, January 20, 2009

INC: Massive Post of Druid

So, my first character in WoW, way back, was a Druid. I would like to think I speak "druid" and have been with the class along the way through it's many, many PvE and PvP eras.

I was there in Vanilla WoW when no one REALLY played as anything other than Resto since Ferals and Balance both were terrible trees that did only 70% of the damage of pure DPS classes, and who would want either when you'd rather have a Mage or some such of CC. I was there when all we did was lean on Healing Touch Spam in 40-Man raids and Innervate other healers (hopefully not tanks by accident, since at that point the spell could be wasted on those without mana-pools, but I digress).

I was there for the massive Tarren Mill outdoor PvP action, when in order to get credit for an Honor Kill, I had to do damage to opponents ("Hello, Moonfire!"), and there for when WSG was introduced and week-long AV's, Lieutenants and all, were the norm.

I was there for when Bear Tanks suddenly were worth something at the beginning of TBC, and then were nerf-batted HARD. When Arena was fascinatingly new (First Gladiator Antlers on Proudmoore, gogo!), and incredibly, INCREDIBLY confusing and overwhelming since I had very little idea how any classes other than Druids functioned. But at least Armory was there to let me know I was on the right track (albeit, a clumsy one).

I played my heart out in PvP Feral, and then made a transition to PvP Resto. And with so very, very many lessons learned along the way, when I sit here and find myself pondering Season 5, I suppose I am still less concerned than a lot of Druids out there right now.

This is why.

Before TBC had premiered, yes, there was PvP, but in no way shape or form did I consider the game to have a clear FOCUS that that was an integral aspect of it. But when TBC came out, suddenly Blizzard wanted to make PvP more "balanced" (and competitive: Arena is part of MLG and other sponsored events now), especially in small groups.

Coming from a game still struggling to "balance" PvE (remember when only Horde got shaman and Alliance got Paladins?), I honestly think Blizzard did a pretty decent job right out of the gate, and as the seasons drew on, was able to roll with the punches and most importantly: adapt with players.

How I played at the beginning of Season 1 or 3 was no how I played at the end of Season 4. It went from "OMG KILL THAT GUY BEFORE ONE OF US DIES!" to a more skilled and coordinated "dance" of not only communication an coordination, but a heightened awareness of not only other classes (and their strengths and weaknesses alone and with comrades), but being more aware of other player's personal weaknesses and being able to adapt to them.

Along the way, here is some of what went on (and some of it is outdated, but you mght find it useful):

- I became much more mana-conscious, and by the middle of Season 3, was heavily into downranking. If I saw a Priest, Shaman, or Paladin removing my spells very insistantly, I would downrank my hots, roots, Farie Fire, Moonfire, ANYTHING, so that they had to spend more mana removing my buffs or debuffs than I did putting them on, leading me, over time, to "win" the mana battle.

- I learned to "mask" my spells with other spells (ie: if I wanted to root someone, I'd also put up Moonfire and Farie Fire so there was only a 1 in 3 chance they would dispell my root the first try, assuming it didn't resist)

- I learned to coordinate interrupts a lot better with my partners, and play more aggressively. You have the upper hand if you have the upper hand.

- I learned to manipulate other players to move where I wanted them to move and avoid being baited myself.

- I learned to drink early and often.

- I learned to time my own CDs around enemy CDs. If you can guess what will happen in the next 5 seconds and anticipate it, you are a step ahead of things.

- I learned to feign casts so that Kick, Pummel, even CS casts were "wasted" on me.

- I learned to use abilities like Bash and Pounce on the back of people to avoid unnecessary Dodges/Parrys

I rolled with the punches on repeated Druid nerfs (4 piece set bonus change, Cyclone range change, etc.) and overall just kept learning and adapting in ALL of my specs, even when Resto seemed to be dominating 2s and 3s in the higher brackets.

And I learned I'm, still, always learning. :)

Bringing me to now.

Yes: Right now heavy Resto builds do not do well in 2s and 3s, generally. Right now, the era of burst and lots of Paladins, Rogues, and Death Knights is upon us, but if there's anything I've learned, is that this is a game of adapting, and just as all of us are adpating right now, I believe further balance (no pun intended ;) ) is in our future. I firmly believe that Blizzard is watching what is going on and will be "tweaking" things across the board to help players and make the game more strategic.

My biggest evidence of this is the slow removal of random-proc stuns. Mace stun, Blackout, and with 3.0.8, even Starfall's Celestial Focus: all being weeded out. There are now DRs on silences and many stuns, as well as enchantments and meta-gems to guard players against particularly troublesome stats. What does this mean? Less RNGy, more "If you want to stun, you need to click and use an ability and be responsible for it's outcome." I approve of this. I approve of the timers on Arena games to soon be capped at 45 minutes (I have endured multiple 2:30+ hour games in Season 3 and Season 4 and am SO over that).

There are more options for hybrid playstyles, more options for group compositions, more fine-tuning overall, and as much as it really is still a burst-fest, the expansion has only bee nout two months, and PvP gear has only been out a month and I can already see a difference in the brackets.

Resilience is starting to make a difference. Perhaps not fast enough, but during 3.0.1 and 3.0.2, I remember matches where combat lasted only six seconds. I remember Season 5 openning and matches lasting about 30 seconds in part because of a ton of Ret Pallies and Arcane Mages and Rogues (QQ), but also because of the Pv gear "burst."

But now? Even now I am seeing a LOT more Healer + DPS teams, and matches averaging 4-8 minutes, which tells me that things are on the right track.

Are things perfect now? No. All three of our trees are underpowered in 2s and 3s. Underpowered, however, does not mean "unviable," or "ABANDON SHIP!" it just means that things are shifting all around and we Druids will have to do what we do best: Adapt. To new partners, new compositions, new strategies and abilities.

For me, the recent "adaptation" I've tried is a Feral/Resto build (0/34/37 I think) for 2s with a Death Knight. It's a bit wonky, and who-knows if it is something that I will stick with, but I've been enjoying the incredible survivability benefits, and I'll be honest: Feral Charge.

When Blizzard moved Feral Charge deeper into Feral, it was to discourage the playstyle that seemed to dominate part of Season 3 and 4. The problem, however, is that they gave us little to compensate in the Resto tree.

Sure, we have more healing, and more bonus armor if we are a tree (which is less than that of bear form), and certainly we are not subject to "perma-snare" in that form, but there is one huge, overwhelming problem that it's being addressed: Trees have no heavy offensive abilities. We can't Cyclone, can't Root, can't Feral Charge, Bash... anything in Tree Form The most we have is Abolish Poison and Remove Curse, which I can hardly consider "heavily offensive." So all it is, is a healing mana-battle, and having Living Seed and Wild Growth doesn't make up for that tree's shortcomings (in my humble opinion).

Heavy Feral has some nice interrupts and options, as well as a fantastic 51 point talent. I wish we had a Mortal Strike, but I suppose we can't have it all. :)

Heavy Balance is a bit better off, with Typhoon as an interrupt, alongside root and Cyclone that are castable in Moonkin form, but "Pure" Resto... not so much. And since it's survivability is fairly low at the moment (compared to say a Pally or Disc Priest), I do wonder what options they wil give us in the future, but I remain, as ever, hopeful.

In the meantime, however, if you guys are getting frustrated with Heavy Resto play, I'd encourage you to try out the Feral/Resto spec I mentioned, even just for fun/BG play. You will find you survive a lot longer if you spend time "bearing it up," and you have a lot of increased survivability and survivability options that are useable when silenced or somesuch. It doesn't make it "THE" spec for Season 5, but until folks get a bit more resilience and things are shuffled out across the board, it might be helpful to live a bit longer, and as such: have more fun in BGs and such, as getting instagibbed isn't fun at all.

I have faith things will get better in time. :) Keep adapting, and know you're not alone.

Druids in Twos

It's SO weird seeing so very few druids in twos (understandably, at the moment). Last night when I ran 13 games I only came across one other druid, and he/she was a geared Feral. Other than that.... not a whisper in the wind.

I can understand that things are a lot more difficult than they were during some of Season 3/4 depending what comps people were playing, and against who but... wow. :-/ I hope people don't give up, just because the environment is so harsh right now.

Woo, Productivity!

Completed some updates and decided to put together a short little video for YouTube pointing folks here (hopefully) while I am still waiting on Patch 3.0.8 maintenance to complete. I am -so- excited for servers to be up!

Monday, January 19, 2009

3.0.8 Patch Note Musings

More than a handful of stuff up there, but these in particular bring joy to my heart:

Re: Paladin Changes:

  • Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
  • Divine Protection: The penalty has been removed.
  • Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.

Last I looked, 91/100 of the top 2v2 teams on BG9 had at least one pally. That is.... a bit excessive. I am hoping this broadens the playing field a bit, particularly in twos and threes. It's a touch easier to work around them in threes, I've found, but twos... well... it can still be fairly painful. It seems like I can "cope" best against them with my Feral/Resto build.

Here's to hoping the patch lands tomorrow!

-Dreamspirit

Tichondrius Druid Event(s)

I finally bit the bullet!

Hello!

I am going to give it a go at hosting a Druid Event for Tichondrius in the spirit of those that take place yearly on the Boulderfist-US realm.

(You can view some of Boulderfist's at: World of Warcraft - Druid Event 2008 Part 1 of 2 : http://www.youtube.com/watch?v=iZslZK_Brbw ).

I've run all-druid BGs, World PvP, Kara's, and even 10 and 25-man raid content for fun, and I would like to step it up a notch and have some fun with the other druids of Tichondrius. :)

If you are interested, feel free to drop me a comment here or in game (on Tichondrius), and I will add you to the "list."


There will be three primary raid "days":

1.) Raid Day One: will involve Classic content (which you do not need Flight form or Epic Flight for for). (Minimum Level 10 Required)

2.) Raid Day Two: will be Outland/Northrend based, some of which will require Flight form, and other parts will require Cold Weather Flight and Epic Flight form. (Minimum level 68 required for the first part, level 77+ for the second).

3.) Raid Day Three: will be Druid BG Domination. :) (Level 80 required, have your PvP gear handy!).


These events will be a month or so out, and I will give everyone one week notice when and where they are going to take place (via the in-game mail and calendar), and spread the word!


Side: Alliance
Class: Druids only, please. :)
When: TBA
Where: TBA


In the time leading up to it I am going to try to run some smaller-scale content (and put together an invitational video for YouTube), so if you are interested in that sort of thing as well, just let me know. :)

I hope to hear from you!

-Dreamspirit

P.S.:

You can see my other videos up on YouTube at:
http://www.youtube.com/user/dreamspirit
I will be recording the events and crafting videos with the footage as well.

Of Blogs and YouTube

I figured that it was time to see if a WoW Blog might be for me, so I figured I'd give it a shot. :) I haven't used Blogspot before, but it seems as good as any as a place to start. (It will also be nice to have a separate "nook" for my WoW/Druidy/PvP stuff ;) ).

I'm still trying to figure out if I want to set up a forum, but I'm concerned about spam and moderation, so this seemed like a step in the right direction.

In the last few months YouTube has pulled a number of my videos for music copyright infringement (and thankfully after some email exchanges I have been able to get them put back up, but muted, alas), so I've been spending a ton of time behind the scenes trying to back up information.

When the first video was pulled, I was understandably a bit upset, but what really got me was that all the comments, all my replies, were wiped (for what ended up being about 4 months, and what I thought would be permanantly). For someone like me, that takes so much time to respond to each and every reply (though it might take awhile... >_>), that was a big slap in the face, but I'm thankful I was able to resolve the situation enough that those videos (though muted), and their corresponding comments and replies were put back up.

After several of those near-misses, I started saving the information therein for posterity, and I also worked to upload the full-fledged videos to FileFront for both download and streaming. it took quite a lot longer than I would have liked (and time is a touch hard to come by for me at the moment outside of RL, social activities, work, art, writing, WoW/Raiding, WoW/PvP, etc..., WoW-socializing....), but at least it's a step in the right direction.

I really do enjoy helping people, and I can only hope folks can bear with me as I try to get up to speed and juggle so much. :) It's kind of crazy getting 20-40 messages a day and falling behind, but as long as people are patient, it's all worth it. :)

-Dreamspirit